What If is a game-based animation project inspired by personal experiences and emotional memories. Using fictional storytelling and exaggerated visual scenarios, the work reconstructs moments of pressure, judgement, and discomfort often experienced by women in everyday life.

Set within a surreal digital world, the project combines animation, game language, and narrative illustration to blur the line between reality and fiction. By transforming real emotions into symbolic environments and characters, the work reflects on how invisible social pressures can shape emotional experiences and everyday behaviour.